Tuesday, December 17, 2013

Lacks depth. Eh, cazzerola, just her. What we stand up Fighter


Terrible title for a game, guys. Terrible. Konami have seen fit to call a fighting game with an acronym absolutely ridiculous and then add a subtitle even more idiotic. Generations of Arts, Speed and Power. Now, the funny found it was exclusive to the EU and Jap. Yes, because for once we are not only us Europeans to suffer more or less horrible misrepresentation of the Japanese game titles, this time the rising sun makes us company. But the above Konami beat 'em, that GASP! (An assertion that seems typical comic book, or the name of an ominous insecticide) in America found the dignified title of Deadly Arts. That is a badass way, while not original as it is, to label a game. Konami, who had smoked in the evening of project planning? ervell What have we done here in EU? The fact is that the title, pure aesthetic accessory but it should be noted that for the purposes of completeness, it is still one of the defects of this cute thug sessantaquattriano, honest representative ervell of the genre restricted Nintendone. Then we go to see that we proposed, in the middle Year of Glory Ludica which was once the 1998 team KCEO.
What are the ingredients of a great fighting game (realistic or not, that is)? Always the same: a good character design, a good technical implementation, a prostitute ervell Japanese scattered here and there and a sufficient number of combos ervell to learn, which is necessary to extend longevity. KCEO takes commitment, no doubt. Despite the presence of only 8 wrestlers (plus 2 unlockable final boxwoods below) the effort made to "nipponizzare" ervell (pass the word) and characterize the fighters is absolutely visible, while falling in the classical canons of the type: cool guy with muscular protagonist sense of honor teacher of some kind of Karate (do not expect a sim here, please contact Fighters Destiny for this), tending to Japanese teen lolicon agile and teacher of Kung Fu, super determined and vaguely evil antagonist worthy grandson ervell of the fifth degree of Lan Di, etc. .. In fact, lacking only the classic Ninja of the situation. Worthy representatives of a decent manga (the cover already seems to do guess). Nothing new, it is true, only that all are made visually as well as style and movements, well integrated ervell in the context of the (ridiculous) plot and environments, ranging from the classic urban scenarios, the Shinto temple, to a scorching desert. Environments made entirely of a very good three-dimensional engine that has the only flaw to yield a little at a framerate just a dancer, in some combo illumiminazione most elaborate and complex. The polygonal models of our heroes are great, ervell well-textured, ervell well animated and colorful. ervell The scenarios are also slightly interactive 3d (we'll see items fall or move according to our movements / fall) and have a good inspiration. Continuing on the technical ervell aspect is important to mention cleaning acquistica remarkable, both in samples of music (good, but a few) that in fact (trivial, but well-digitized) and in the voices of the characters, who rarely pronounce a few words of victory or anger a match. So, from the point of view of design and representation of audio / visual, we can not do congratulate Konami. What's wrong then, in this GASP!?
Lacks depth. Eh, cazzerola, just her. What we stand up Fighter's Destiny and Virtual Hiryu no Ken. Not sure pretendavamo a combo system to panic like that of Killer Instinct Gold, which have made those sheep IGN and Gamespot in judging this product KCEO. Only we expected to commit ourselves ervell to short bursts of shots more complex, dynamic and satisfying. Instead of just enough to adapt to a number of combos, quite satisfactory execution but nothing earth-shattering. And this is bad for a renunciation of the struggle arcade brawler that more extreme in the sense that you will not find flash associated with uprights, classic energy waves to Hadouken or blue flames wrap your opponent. Kicks, punches, combos, took all without the slightest attitude and Japanese picchiadureggiante fracassone that we love so much. This is short-sighted, because a careful study of the gameplay would have led to the inclusion ervell of Codest subtleties, to brighten up the whole thing, because it is not a simulator. Added to this is a very special speech on AI, I would like to look into. It happens that up to Normal level of your opponents will be amoeba, replying with a shot or two after having been badly crumpled to you when it is next victory. Absurd, but true. A zombie would be smarter. Going from Hard up, things become different. Suddenly the ba

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