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Secret talks conspiracy of silence, marketing tricks, hysterical fans, beta testnaya fever finally - all behind. Star Wars: The Old Republic came out exactly at the appointed her term - December 20th of 2011. And even before - the admission to the game (strictly in sequence according to the date of registration pre-order) began back on December 13th and 15th all preliminary customers have scored most of the more than hundreds of servers to the eyeballs. Up to many hours of tearful complaints nasa logos about queues. About queues, by the way, note that BioWare was true to his word and tried to restrict the flow of wanting to join the ranks of users SWTOR. Supposedly excessive crowd is able to deliver a huge problem - especially myself - but because we will deal with it ... and really competed. Only very own way - because of artificially limiting the number of server capacity wanting to get there quickly surpassed the number already there. Pomuryzhiv outbound salivating PEOPLE couple of days, Canadians nasa logos realize the viciousness of the methods enlightened love for the people nasa logos and barriers nasa logos removed. After that, "another problem" immediately resorbed.
SWTOR Sith relies in such a cute boat. Play with no queues much better than queuing. A play for the light of the Jedi - steeper than the dark Sith. In all seriousness. Because good always triumphs over evil, but I prefer to be on the winning side. Alas, Jedi quest line was fully passed in the beta test (this you can read in our preview), so I had to spit on the principles and pretend Malchish-bad boy-Sith nasa logos assassin. Assassin turned about as dark to light what it was a Jedi. Mainly because gameplay Rezonit - some items in the game are limited depending on the level of light or darkness in the blood character. So if you try to balance on the edge, you can fly by a delicious collection. Although there is in this role and element - so if the Sith, then to the full extent without snot and lisping. For so interesting. Following standards Today gaming forums flooded nagging unhappy users what they thought about the game one, and it actually turned out to be quite different. In my humble opinion, it was necessary to think before nasa logos "she was." As I did. So I have SWTOR was exactly what I thought. Totally agree with James Ohlen (James Ohlen), a leading developer of the project, which is a genre of MMO and therefore suggests the presence of characteristic features. And since we are talking about the blockbuster MMO with a subscription, it sets standards here World of Warcraft.
The ship's captain. Further, nasa logos the logic is simple nasa logos - there are standards to follow them. So SWTOR just could not be like WoW. And she could not help but be. According to the logic. And those who do can not understand the logic just does not play well. They themselves, however, do not think so and accuse BioWare all unfulfilled hopes. Too ordinary human logic. Which is inherent in the one who does not make friends with her. In general, the philosophy of human logic - she still topic. And I'll tell you about it sometime. Probably. Now go back to where began - the standards. Crowds replicating monsters along the roads, "color differentiation pants" (that is inventory) classes "tab-targeting" (taking in the sight of the enemy by pressing Tab), instances" (which are often used in the final stages and in all quests and plot the most other important tasks), obtained with the ability levels and accompanying talent trees (required three), instanced "bettlgraundy (warzones) as the primary mode of PvP, raids" as the main mode end game PvE ... Surely something forgotten
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